Creating
Player Growth
for Roblox Driving Games.
100M+ views and $350K+ in tracked revenue for Drive World by Twin Atlas. 3+ years doing one thing: growing Roblox driving games.



That's why organic content is the fastest way to grow a driving game: short clips of real gameplay, posted every day, straight into the feeds players already scroll. Clips reach players free, build a following your game owns, and keep pulling people in weeks after they go up — long after an ad would've stopped.
So organic is all we do.
Where those new players take you next: the Flywheel ↓
Hardest-to-fake metrics, already in motion
One game, one system. Every dollar tracked through links and in-game codes — numbers you can check, not marketing fluff.
The work speaks
The top 15 posts on each platform — real numbers, live links. Pick a feed, tap any reel to play it.
Want this system running on your game?
Book a 15-min diagnostic callBuilt for one category
Strategy to execution — handled end to end, so the studio can focus on the game.
Category Strategy
A content plan built from what already works in Roblox driving games — real hooks and formats from the niche, not generic marketing advice.
Content Creation
Capture, edit, caption, post — 5 videos a week minimum, cut natively for each platform, with 3 hook variations tested per concept.
Growth & Reporting
Winning posts pushed to all five platforms, results tracked through links and codes, reported in plain English every week.
Paid ads don't grow Roblox games. This does.
Most players find games on the Home page — and Roblox pushes games that are growing. Here's how we make yours one of them.
Short clips of your game go out on five platforms, every day.
Those clips send waves of new players into your game.
Roblox sees your game growing and pushes it on the Home page — for free. Then it repeats.
One shoot, five platforms, every day — each clip cut and captioned to fit where it's posted.
How it actually works
Discovery
We dig into your game, your players, and your goals to find the real growth levers — the ones most studios miss.
Strategy
A tailored content and channel plan for your game with KPIs we agree on upfront. No guesswork — a clear roadmap to the numbers that matter.
Create
Scroll-stopping content produced on a consistent, platform-native cadence across TikTok, Reels, and Shorts.
Scale
We double down on what works, so every month builds on the last instead of starting from zero.
Report
Transparent reporting in plain English, then iterate. Every cycle gets sharper, and you always see exactly where the growth came from.
What the studio says
"Xander didn't just make content — he built us a growth machine. Our reach went from a trickle to millions of views a month."

Meet Xander
I'm Xander — the founder of XK, and the person who'll actually be working on your game's socials. No account managers, no hand-offs to a junior. You talk to me, and I run the work.
I started XK because I kept seeing Roblox games with real player potential post into the void — great cars, zero traction — simply because no one treated distribution like a system built for the genre. So I built one. Over 3+ years inside this one category, I've driven 100M+ impressions and $350K+ in attributed revenue for Drive World by Twin Atlas.
My approach is simple: the numbers tell us what to make, taste makes it worth watching, and posting every day makes it grow. If it's not working, we change it until it does.
— Xander Kelly
Book a 15-minute diagnostic call.
No pitch, no pressure — just a quick look at your game's socials and a clear read on where the growth is. You'll leave the call with a plan whether we work together or not.
- 15 minutes, straight to the point
- A clear, no-pressure plan to take away
- Reply within 24 hours
Pick a time that suits you — books straight into the calendar, right here on the page.
Prefer email? xander@kelly.org.au